Wednesday, August 14 • 10:15am - 11:05am
Gamification and Andragogy - A Match Made for Cyber Education

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In this talk I discuss the series of trials and tribulations faced when developing a programming competition aimed at energizing a large (approximately 700 individuals) existing employee population within our organization and trying to stoke their excitement about learning how to script and program.

To fully realize this potential within our organization, we used a combination of gamification techniques while remaining cognizant of andragogy or the adult learning model and a unique scoring architecture to engage a broad range of skillsets. In recognizing that a majority of our members are adult learners, we can focus our efforts on engaging adult learners who may exhibit several different combinations of the eight characteristics of adult learners.

Finally, our architecture brings something new to the programming competition arena: we essentially conduct remote code execution with the user submitted code. To do this, we use a combination of front end and back end systems that make use of Dockers to isolate the code. This architecture allows us to develop practical programming problems focused on cyber defense. For instance, we can give the competitor a list of indicators and have them write a script to check the machine for compromise. In addition to this we also provide a wide range of problems aimed at teaching a reinforcing basic scripting/programming concepts to ensure a broad range of appeal across our organization.

avatar for Joshua Rykowski

Joshua Rykowski

Cyberspace Operations Officer, United States Army Cyber Protection Brigade
osh Rykowski currently serves as a Cyberspace operations officer for the US Army where he has lead a Cyber Protection Team and worked to develop specialized training for those same teams. On his convoluted path to cybersecurity he obtained a Bachelors of Science in Electrical Engineering... Read More →

Wednesday August 14, 2019 10:15am - 11:05am EDT
Room C

Attendees (7)